Crowe Minigames is a standalone RedM library with nine reusable challenges for your server's scripts.
Add lockpicking, safe cracking, timing tests, and work challenges through client Lua exports. Your calling script chooses the difficulty and handles interactions, tools, animations, and rewards.
Key Features
Nine Challenges
Lockpicking and Safe Cracking - Test angle accuracy with configurable stages and attempts.
Radial Skill Check - Time your input inside the target zone.
Key Sequence - Complete a configurable sequence of keys.
Reaction Timing - Respond to a cue within the allowed window.
Gold Panning - Land timed inputs to complete the challenge.
Train Braking - Hold pressure within the configured range.
Mining and Lumberjack - Hit timing zones with adjustable speed, target width, and attempts.
Integration Tools
Per-Call Difficulty - Set keys, timing, attempts, and other game-specific options from the calling script.
Flexible Results - Use waiting calls or callbacks, with success and detailed result data.
Status and Cancellation - Check the active game and cancel it when your action ends.
In-Game Preview - Try each challenge with
/crowe_mg_test.
Dependencies
Standalone: No external resource dependencies.
Integration: Call the exports from client Lua in your gameplay resource; inventory, cooldowns, and server-side reward validation stay with that resource.
Installation
Place the complete resource in your resources folder as
crowe_minigames.Keep the manifest, client files, and complete
web/folder together.Add
ensure crowe_minigamesbefore resources that use it.Connect your calling scripts using the examples in
README.mdandexports.md.
What You Will Receive
The Crowe Minigames resource with all nine challenges
Ready-to-use interfaces with bundled artwork and fonts
Installation guidance, integration examples, and an export reference
Support
Review the included README and export reference for setup guidance
Join our Discord for ticket-based support