Crowe Legendaries is a complete legendary hunting system for RedM/VORP servers with 28 contracts across 14 species, staged clue trails, hunting parties, rare encounters, and persistent progression.
Hunters purchase notices from the Western ledger, follow guided clues, enter the quarry territory, skin the legendary animal for proof, return to the board, and file the completed trail for standing and individual reward claims.
Showcase




Watch the demo video: YouTube Showcase
Key Features
Contracts and Hunt Flow
28 Legendary Contracts - Hunt two legendary animals across each of 14 species.
Five-Stage Pursuits - Follow two clues, enter the quarry territory, collect skinning proof, and file the trail at the ledger.
Guided Clue Searches - Use separate search areas, nearby hints, and interaction ranges to track each objective.
Flexible Contract Costs - Charge cash, gold, consumed items, or non-consumed item requirements.
Immersive Encounters
Thunderhead Sodbreaker - Track a marked legendary bison moving inside a protected stampede.
Mistline Elk - Confront rival poachers as they flush and pursue the protected legendary elk.
Timberfall Bear - Face an oversized adult defending two fleeing cubs, with hunter actions affecting the outcome.
25 Classic Hunts - Every remaining contract uses the full clue, quarry, proof, and filing loop.
Parties and Progression
Four-Hunter Parties - Share stages, objectives, encounters, quarry, and final proof filing across a live roster.
Persistent Standing - Track completions and unlock configurable contract discount tiers with the board.
Cooldowns and Live Locks - Personal cooldowns control repeat hunts while global locks protect active quarry.
Field Journal - Review recent outcomes, proof quality, shots, final stages, standing, currency, and pending claims.
Reliable Rewards and Configuration
Deferred Individual Payments - Complete the trail immediately and let each hunter collect saved items, cash, and gold later.
Full-Inventory Protection - Retry payment after making room without losing the hunt or blocking other party members.
Editable Hunt Content - Configure animals, rewards, clues, routes, encounters, costs, cooldowns, standing, and access rules.
Optional Crowe Integrations - Supports
crowe_notification,crowe_progress, andcrowe_interactionswith fallbacks.
Included Content
Hunting Board - Manzanita Post with a streamed keeper, scenario, blip, and Western ledger
Contracts - 28 legendary hunts across 14 species
Species - Alligator, bear, beaver, bison, boar, buck, cougar, coyote, elk, fox, moose, panther, ram, and wolf
Showcase Encounters - Stampede, rival poachers, and family guard
Locale - English with editable locale support
Dependencies
Required:
vorp_core,oxmysql,crowe_libs, and OneSyncOptional:
crowe_notification,crowe_progress,crowe_interactionsInventory: Register all 28 custom trophy IDs and confirm every configured ordinary reward item exists
Installation
Enable OneSync using the setting supported by your server host.
Place
crowe_legendariesin your server resources folder.Register all required custom trophy and ordinary reward items.
Import
install.sqlor allow the resource to create its missing tables whenoxmysqlbecomes ready.Review
config.lua,config/boards.lua, and the species files underconfig/hunts/.Set
Config.TestMode = falseandConfig.DevMode = falsefor production.Start required and optional integrations in dependency order before
crowe_legendaries.
What You Will Receive
The complete
crowe_legendariesresource with contracts, clues, quarry, parties, encounters, standing, journal, persistence, and deferred paymentsTwenty-eight configured hunts across 14 species, including three immersive showcase encounters and one Manzanita hunting board
Editable board, species, contract, reward, encounter, validation, locale, and SQL files with documented trophy-item setup
Support
Review the included README for setup, item registration, configuration, and contract-authoring guidance
Join our Discord for ticket-based support