Crowe Interactions

Crowe Interactions

$29.99 $20.99

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Crowe Interactions v1.0 is a standalone RedM world interaction system with a hybrid third-eye selector, synchronized NUI action picker, nearby group cycling, active interaction controls, and built-in support for furniture, fixed locations, spawned entities, NPCs, players, and other Crowe resource actions.
Players approach a target, tap Left Alt, open visible world spots and the paired picker together, then choose the exact seat, action, or nearby outcome they want without relying on the default native prompt flow. The system also supports occupied spot handling, server-managed reservations, optional direct execution for one-action targets, pause-menu safe UI suppression, configurable no-interaction areas, optional bathing and cleanliness behavior, fourteen locales, and no framework or database dependency.

Showcase

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Watch the demo video: YouTube Showcase


Key Features

Standalone Interaction System

  • No Framework Dependency - Built for RedM without requiring a framework or database.

  • Broad Target Coverage - Supports furniture, fixed locations, spawned entities, NPCs, players, and actions supplied by other Crowe resources.

  • Crowe Resource Ready - Other Crowe resources can feed their own interaction actions into the same system.


Selector & Nearby Flow

  • Hybrid Third-Eye Selector - Tap Left Alt to open visible world targets and the synchronized action picker together.

  • Nearby Group Cycling - Use E to switch between distinct nearby interaction groups when unrelated targets overlap.

  • Direct Single-Action Execution - Targets with only one valid action can execute directly without extra menu steps.

  • No Native Prompt Flow by Default - The default experience uses Crowe UI hints instead of the native RedM prompt group.


World Coverage & Active Control

  • Built-In World Coverage - Includes seating, benches, beds, pianos, baths, and fixed-location interaction definitions.

  • Bench Seat Splits - Benches preserve separate left, middle, and right selectable positions.

  • Merged Single-Spot Targets - Duplicate chair and piano variants can share one target with one action list.

  • Active Interaction Menu - Use E during an active interaction to open the current menu and stop cleanly.


Spot Control & UI Safety

  • Occupied Spot Feedback - Busy spots stay visible with dim or blocked feedback for nearby players.

  • Server-Managed Reservations - Reserved seats and spots are protected so two players cannot start the same interaction at once.

  • Cooldown Protection - Separate cooldowns handle starts, reservation requests, and busy-target spam.

  • Automatic UI Suppression - The UI suppresses itself when the pause menu, map, or another owning activity takes over.


Bathing, Restrictions & Coverage

  • Bathing Cleanup - Bathing interactions can clear dirt and blood and support clothing removal behavior.

  • Metabolism & Skin Refresh - Supports cleanliness updates and a configurable restore event for the clothing or skin system your server uses.

  • No-Interaction Areas - Banned-area configuration can block nearby interactions in restricted zones.

  • 14 Bundled Locales - Includes shipped locale coverage for broad server support.


Crowe Integration Coverage

  • Banking, finance, and service resources such as crowe_banker, crowe_banking, crowe_barber, crowe_medical, and crowe_stables

  • Casino and activity scripts such as crowe_blackjack, crowe_poker, and crowe_horseracing

  • Commerce and records scripts such as crowe_shops, crowe_markets, crowe_documents, crowe_newspaper, and crowe_telegram

  • Gathering and world-content scripts such as crowe_crafting, crowe_herbs, crowe_nests, crowe_water, and crowe_legendaries

  • Property, travel, and government scripts such as crowe_estates, crowe_storage, crowe_fasttravel, crowe_trains, crowe_bountyboard, and crowe_law


Dependencies

  • Required: No framework or database dependency

  • Recommended: crowe_notification, crowe_metabolism for bathing cleanliness updates


Installation

  1. Place crowe_interactions in your server resources folder.

  2. Review config.lua, interactions.lua, and the files in locales/.

  3. Start optional notification or metabolism resources first if your server uses them.

  4. Start crowe_interactions before resources that use its interaction system.

  5. Restart the server or restart affected resources in dependency order.


What You Will Receive

  • The full crowe_interactions resource with hybrid world selection, nearby group control, reservations, active interaction handling, and bundled locales

  • Config-driven definitions for furniture, fixed locations, spawned entities, target grouping, controls, cooldowns, restricted areas, and optional compatibility settings

  • Client, server, shared, locale, and web files ready for RedM servers without framework or database requirements


Support

  • Review the included README for setup and configuration guidance

  • Join our Discord for ticket-based support